I went through all the areas of the castle and determined which ones might have been labeled on the original architectural plan, and which ones would make more sense and/or be more fun to discover later. I realized that this map doesn't need to be visual in order to be helpful and rewarding. They do so by giving you an idea of how locations are related to each other and by giving you an easy way to keep track of where you've explored and where you haven't. Maps help you navigate unexplored places. Finally, I arrived at an unconventional solution. Problem is, the bigger the dungeon, the more difficult it is to actually turn it into a feasible handout. Dungeon maps are hugely rewarding and very useful to players, especially when the dungeon (or castle, in this case) is so huge. I've been mulling over the problem of a Castle Ravenloft players' map for a while. TL DR: In lieu of a players' map of Castle Ravenloft, I created this handout for my players to find in the Architect's Room of the Amber Temple.
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